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DECA-FADE

51 Game Reviews

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An old classic, this was made WAY before medals existed, look at the upload date people.

Wow that was fas-FUCK

PuffballsUnited responds:

Haha! ;)

Although each installmen of ths game in the past has such minor changes, see thisone has had the most mjor gameplay changes.

I like the fact that instead of appearing in a random position like previous installments, your character is instead airdropped, right where you want him.

As well as the 'Special' ways to cause destruction that MadnessFan1601 has so graciously revealed to us.

Yet, it seems its time to add even more mass and, as always, more mayhem.

i have played every single one of the installments, save for the one featuring zombies. Setting that installment aside, if you make a number five, heres what i would recommend:

#1: Looking back at previous installments, every single one after the original added on additional weapons, if i counted correctly this installment has added four, which i think is the most any installment up to this one has added. But heres some weapons i would love to see appear in a upcoming installment:
- Airstrikes
- Mortars
- Flamethrower
- Railgun
- Vehicles

#2: Another option you could take is being able to buy certain variations of weapons, here are some examples:
- Incendiary missiles: Sets area of detonation ablaze
- Homing missiles: Click on a target and fire, the missile will take the best route to the target, if it is a person or moving object, it will follow until it hits or runs out of fuel.
- Fragmentation Missiles: On mouse click, the missile splits into several smaller bombs.

#3: With all those new ways to create havoc that have appeared in this installment, it makes the map, and what you can destroy, seem to feel alot less. The best way i can think of to couter this problem is larger maps, more victims, more things to destroy, maybe even take a portion out to sea. As well as add aircraft, ships, and trains to the list of possible victims, I was saddened by the fact you couldnt blow planes out of the sky in this installment.

#4: Continuing on number 3, more special ways to create havoc are always a nice idea to spice up a game like this. Here are some examples.
- Break into a research facility and 'Accidentally' create a black hole.
- Sabotage an Offshore Oil platform and ruin vacation plans.
- Infiltrate a secret military base and take an experimental mech out for a spin.
- Hijack cars and drive them into buildings.
- Cause a breif alien attack

#5: Another great idea would be to enable players to enter said buildings, and destroy the inside of them and kill anyone unfortunate enough to be inside, perhaps a special weapon enabling you to shove them out windows is in order?

#6: Continuing with aircraft in suggestion #4, lets have a look at them based off of the ones you used for this installment.
- Stealth Aircraft: Creates larger explosion due to having military payloads.
- Piston Engine Aircraft: Belly lands, shredding anyone in its path for a distance before exploding.
- Jumbo Jet: Crashes, shattering to peices and leaving a blazing trail of fire.

#7: Additional support items could also boost the overall appeal of the game, you have a jetpack, but what else could you add?
- Teleportation?
- Resupply?
- Some extra hands?

#8: Along with objectives, a level system could also add to the depth of the game, when a player levels their mayhem-crazed hero, they can unlock new costumes, new weapons, new support, and other epic rewards.

#9: Finally, if you want to add a competetive component to the series, a score system. have players try to cause as much havoc as they can to become the greatest mayhem-maker of them all!

Hope this helps, PopBrain! I look forward to the next installment!

- DECA-FADE

I am with the others on the lack of a in-depth instruction guide, however i see massive potential in this game, it reminds me somewhat of sim city 4. make a sequel with a much more in depth instruction guide, then you can see alot more 5s coming your way, as well as introduce hostiles once the player can handle them, say after 3 or 4 missions instead of on the second one.

That main menu theme is one of my favorites... nice game overall.

Gotta love this guys work... only makes minor adjustments, so that they all generally play the same way, like with the feed us series... only the art has been mutating... gameplay slightly.

Mass Mayhem is another favorite of mine, and then theres Cubikill. Good work popbrain, cant wait to see a mass mayhem 5.

Silly...

Silly, yet fun, got 8th place peeps.

I honestly liked the look of the fish in the second one, but thats just me, very good series, i like virtualy all of your work. it never gets old!

I agree with Penguin, although it seems you were trying to create depth of feild with the backgrounds. That seems to explain the severe pixelation. And yes that is a stronghold soundtrack. I've played and BEATEN Stronghold legends and know that song all too well.

You have some game structure going for you, but it seems a bit like its just been thrown together or rushed. But i see you're trying. Keep working on it, you got the mechanics of the game down, now focus on gameplay and graphics.

Im not going to be as harsh as Captain lamp on this game, but its VERY sloppy. Grammar is bad, but not Illegible, The difficulty DOES get rediculous at one point, and theres no way to expand your safehouse. A flaw that is VERY critical in my review. This game can be saved... but its going to take a hell of alot of work.

Age 29, Male

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Westerville North High School

Gahanna, OH

Joined on 12/13/11

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