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DECA-FADE

Age 29, Male

N/A

Westerville North High School

Gahanna, OH

Joined on 12/13/11

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DECA-FADE's News

Posted by DECA-FADE - June 1st, 2013


Ironically i am wearing a black shirt writing this post, BUT.

DECA-FADE has RETURNED!

watch yourself newgrounds, im coming...


Posted by DECA-FADE - February 2nd, 2012


I have been thinking so much about games that I have finally decided to start a whole entire post series on it. "Chip off the new block" will be a news series entirely on the topic incoming game sequels. Specifically what can be re-vamped from previous installments, new content, and even go as far as a slight alteration in the next game's format.

Now, as you can see from the title, Squize's 'Outpost' gets the honor of having the very first "Chip off the new block" news post.

I won't be leaking what I have heard Squize has already considered adding into Outpost 2. So instead I will be throwing out a few things.

The first and most brilliant idea i schemed up with is something to do with the character's armor. If you have read my previous news entry regarding 'Outpost: Haven', You may remember that Squize actually replied to it and mentioned something about armor. Well what if you made the armor the platform from which you can upgrade things?

This idea came from a game I happen to own, which also won the "Game of the year" award back in 2005. If you have no idea what im talking about, the game is called 'Supreme Commander', and it revolutionized strategy games.

But that is not where much of the idea came from... That game's sequel, 'Supreme Commander: Forged Alliance' litterally blew the original out of the water, and won the best of E3 for 2007.

The main unit in that game, called an Armored Command Unit (or ACU for short) was able to upgrade itself. The UEF (United Earth Federation ((Basically us in the 30th century)).) ACU was able to be fitted with a tactical missile launcher in the original, but then also able to be fitted with an Advanced tactical missile launcher in Forged Alliance, that acted like a mini-nuke.

An upgrade system like the ones used in the first two Supreme Commander games (There IS a Supreme Commander 2, but they literally threw everything that made the preceding two so great out, which made it somewhat sucky.) would be a very in-depth and creative system to implement into Outpost 2. The most fun upgrade of all? A FREAKIN' MICROWAVE LASER!!!!! >:D

Other things include an RPG & Shooter platform in the game, a good example of this is The last stand: Union city. To me TLS: Union city was an excellent game. Perhaps some of it's gameplay style could be applied to outpost 2?

Thats all im telling newgrounds, the rest is for me and Squize to know and for you guys (Maybe) to find out!


Posted by DECA-FADE - January 30th, 2012


Welp as i suspected, the demotivationals i DID post got rejected... It was at least worth a shot to see if they stuck. But ah well... I DO have this other drawing i have thats a tribute to the madness series' 'Auditor', but I am unsure wether to post it or not, its not exactly an extremely detailed drawing compared to the other two I have. :\

Now out of this i have one question of curiosity...

- How does newgrounds recognize pictures from the internet? or is that answer classified information? (I dont want people in black suits chasing me. ._.)


Posted by DECA-FADE - January 29th, 2012


Im not sure if demotivational style posters are up for grabs on newgrounds, but im going to try it and see what happens. I hope i dont get in massive trouble for this.... ._.'


Posted by DECA-FADE - January 29th, 2012


I played a near PERFECT example of what could become a multi-genre game recently, If you guys are wondering, it is The last stand: Union City.

If you haven't already, go check that game out... Its as close as realistic as one can get to my multi-genre concept.

Technically it's a combination of both RPG and Shooter. Im not sure if it is also part Defense game, because at no point are you fending zombies off from a specific location.

IF some defense game aspects were thrown into TLS: Union city here and there, then it would be a PERFECT example of what I mean by a multi-genre game...

Example: At a few points in time you would have to guard a gate or wall to prevent zombies from climbing over and infecting anyone behind it.

When I first came up with this i though that it would be possible to merge all of the game types into one... Now i realize that was a rather rediculous thought.

My definition of a Multi-Genre game? A game that has the aspects of three or more types of games, such as RPG, Shooting, and Defense, all at once.

Hope this clarifies some questions...

-DECA-FADE


Posted by DECA-FADE - January 7th, 2012


After thinking last night, an idea popped in my head...

What if you took a great game from several MAJOR genres (obviously excluding adult games, DUH) on newgrounds, and slammed them together into a single game?

Or think of it this way in a math kind of manner...

Outpost: Haven + Crush the Castle + DN8 + Sonny = ???*
*NOTE: This is just an EXAMPLE!

I'll have more details about the idea later. Feel free to share this with everyone you know on Newgrounds!


Posted by DECA-FADE - January 5th, 2012


I decided to see how my two best Drawings would fair in the newgrounds art portal, it is my hope they are able to make it through and have a foothold in there for a while, if not permanently.

They are both HAND DRAWN, with JUST a MECHANICAL PENCIL. On top of that I taught MYSELF how to draw at that caliber, so please put that into consideration when voting.

I'm hoping one of the two drawings inspires one of the high end users here. This would be the drawing of a robot. NOT the drawing of the alien, that was just a tribute to the Xenomorphs.

Anyway just wanted to keep you guys up to date.

- DECA-FADE


Posted by DECA-FADE - January 4th, 2012


Outpost: Haven was such a great game that I thought I would put up a post of my own completely about it. I did a review on the AWESOME game and I wouldn't change a thing about that review. To those of you who cant find it here is a LINK to the page of Outpost: Haven's reviews that it is currently contained in. Hopefully a change in the page number in the future does not ruin the link. If it does, my review is the 34th review of the game. ((NOT from the most RECENT review but from the OLDEST one. It is 3 pages away from the final page of reviews for those who dont like having to hunt it down.))

It's a true honor that I was among the first 35 people to review the game. A game that fresh from the drawing board that turns out SO well done DESERVES the score I gave Outpost: Haven, and a standing ovation on top of that.

What really makes this game good is that it really CAN scare you at times. My heart had skipped a beat or two while I was on the third level for the first time (And probably NEVER again X.x). As I type this post out I have yet to complete the final mission of that game, and I can tell you, it is freaking hell. Not only do you have to go around that level with no way of knowing where you are, but you also have to make do with not being able to know what lies ahead. It makes you think that there could be another boss right around the corner just waiting to eat your face off. ._.

Probably one of the most terrifying enemies in that game is not the boss on the fourth level, (I just found that a little disgusting, not that scary at all.) but instead a type of enemy you first run into on the second level, apparently now you newgrounders know what im talking about. YES, that one! The first time I went into the 7th level I was running down a hallway when one of those things came out of nowhere screetching. I nearly jumped out and over the chair I was sitting in as I just turned around and blasted the bug to bits. Thank god for that pulse rifle, that ol' reliable is the best all-round weapon in the game, HANDS DOWN. The only problem is the pulse rifle can guzzle ammo if you're not too careful.

Now the question arises, "What could possibly make the next Outpost even better?", good question, lets look at what Squize (Hope I spelled that right.) can do from here...

- The arsenal of weapons COULD be expanded, I mentioned that in my review of the game. A grenade launcher (with a delayed detonation of course.). An assault rifle or a shotgun that uses rounds that can bounce off walls (Say, one, two, or even three times, at maximum.). Perhaps even a beam weapon or, if Squize felt fit to put one in, some type of melee weapon, I also thought the Vulcan was just a TAD underpowerd for it to have to spin up in order to fire, I have only killed 1 alien with it before I decided to save it for the bigger foes, such as the boss on level 4, Vulcans are meant for massive hordes of enemies charging at you from one direction, not if they're coming at you from all directions at speed.

- A definite improvement I can see, which I didnt mention in my review, is an expanded array of equipment. Such as deployable mines (which last about a minute or two before automatically detonating like an RPG shot from the Haven installment) , Battery powered point defense turrets (again deployable, lasting perhaps 2 to 4 minutes), and dummy soldiers. (Think im joking there? I played a game where that actually came in extreme handy, it was called MDK. and you know what else is not funny? It was published by the same group that also participated in publishing the oh so popular FALLOUT series. (The name of the company is INTERPLAY, if you're wondering)

I just HAD to do pay tribute to Outpost:Haven on a post. Hope you don't mind Squize!
- DECA-FADE


Posted by DECA-FADE - December 23rd, 2011


DECA-FADE reporting for duty!

Ive been behind a keyboard almost right out of the womb, and i can assure anyone visiting i know good games when i see them.

Just wanted to say hello to the world of newgrounds and pay a little homage to Tom Fulp for creating such a internet mecca. The only thing missing are massive pilgrimages, but who needs em?! this place is huge anyway.

I doubt ill ever learn the kind of skills to make my own flash, but im sure i can lend others a helping hand by being critical about their work. I dont mean to be cocky at all. But i want to give my opinion and what i think would make a fantastic game even better.

I also enjoy it whenever i get feedback from authors, it lets me know they're listening!

Regards,
DECA-FADE